Unreal Engine 4
https://gyazo.com/7f2760564c65af3e47aba16b0745a43b
GENERAL
Clinton Crumpler - 360° Screenshots in UE4
Creating landscapes in WorldMachine for UE4
Thiago Klafke (UE4 Office Environment, etc)
Tutorial collection
Using substance in UE4
Epic Games - Unreal Academy
Quixel - Unity vs UE4 Engine Comparison
Ryan Brucks - Shaderbits
Steve Lois collection
LUT collection
3Ds Max UE4 exporter
BLUEPRINT
Open Door Tutorial
Footprint tutorial
SplineComponents to place meshes procedurally
Jordan Jaminet - Making a Modular Building with UE4 (Blueprint)
SHADER
Bas Vreugd - Glass + Liquid Shader (download)
CG Spartans - Parallax Occlusion Mapping (POM) with Vertex Blending
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Gumroad
Creating glass
Detailed Texture Blending with HeightLerp
Devon Chiu - Fog Card Material
Eric Zimmer - Gradient Array Mask Material
GDC 2018 - Ben Cloward - Shaders 301
John Griffiths - Creating a Master Material
Klemen Lozar - Frame Blending with Motion Vectors
Lincoln Hughes - UE4 Displacement Blending Materials
Mathew Wadstein - WTF Is? Material: Value Step
Moss Material Layer
Oliver M-H - Automated Terrain Texturing
Olivier Cannone - Stylized Water For Game Environments in UE4
Olmo - Blending terrain to props like in Battlefront
Parallax Occlusion Mapping (POM)
Taizyd Korambayil - Ice Shader
Tessellation shader fix
Thomas Kole - Opague Transparency Shader
Timothy Cole - Working with Underwater Caustics in Real-Time
Timothy Dries - Glass Shader Tutorial
UE4 Vertex Painting
Yaroslav Karpenko - Far Fog for Vistas
Paul Neale - Infographics Explaining Materials
LIGHTING
Simulating Area Lights
Light Promogation Volumes
James Butcher on Lightmaps
Tilmann Milde(51Daedalus) - Lighting Academy
Alireza Khajehali - Mask Modifier - Alireza's Art Blog
C-Media - Lighting Overview
Fabrice Bourrelly - Caustic Lighting
Kemal Günel - Lighting with Unreal Engine 4(Playlist)
GDC 2018 - Volumetric Fog and Lighting
Luoshuang - GPULightmass Baker (UE4.19)
Andrew Prince - Lighting Studies in UE4
VFX
JangaFX - UE4 VFX For Games: Brute Force Volumetric Gases - Ground Fog & Vapor
Marvel Master - Local Volumetric Fog Part 1
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Part 2
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Part 3
ENVIRONMENT
Shawnell Priester - Creating An Unique Environment in Unreal Engine 4 - Lunar Base Alpha Tutorial ($)
GameDevMan - Setting Up a HDR in Unreal Engine 4
PLUGINS
Roel Bartstra - Designer Plugin
Ben de Hullu - Level Artist Tools Unreal Engine 4.18 +
Marmoset Toolbag Scene Importer
Tree It - Tree Generator
XiangyunYang - Node Graph Assistant ($)
Shader Bits - Octahedral Impostors